FACTIONS5
PATCH1.0.2
UNITS28
LAST UPDATE2026-07-09
Buy on Steam

Faction Rankings

Tabletop Tavern Tier List

Five factions ranked by two axes: late-game power ceiling and forgiveness when things go wrong. The S-tier factions win the hardest — but only when piloted with the discipline they demand. The A-tier factions win more often for most players because they recover from the mistakes that end expert-tier runs.

SSpecialist Power

Factions with the highest late-game ceilings. They reward precise execution and can dominate when piloted well, but they punish mistakes more harshly than lower-tier picks.

AReliable Workhorses

Solid factions that win through consistency rather than highlight-reel swings. They forgive awkward rooms, recover from bad exchanges, and teach the game while still competing at high levels.

BSituational

Not a weak tier — these factions need the right room shape, map, or player habits to shine. Avoid them as a default, but do not ignore them when the conditions match.

Scatter chart of all five Tabletop Tavern factions plotted by ease of use on the horizontal axis and power ceiling on the vertical axis. Vikings and Elves sit in the high-power, low-forgiveness quadrant as S-tier. Humans sit in the high-forgiveness, moderate-power quadrant as the safest A-tier pick. Orcs and Dwarves sit between them.
Faction tier map: power ceiling versus forgiveness. S-tier factions sit in the upper-left — high reward, high demand. Humans sit in the lower-right — lower ceiling, but the most forgiving path to consistent wins.

Full Faction Rankings

FactionTierPowerForgivenessCore StrengthKey Weakness
VikingsS8.5/106/10Convert early initiative into lasting board control better than any other faction.If the first push fails to create a real advantage, the run stalls hard with few recovery tools.
ElvesS8.5/104/10Distance control and punishing bad enemy approaches create some of the cleanest wins in the game.Collapses completely in crowded, messy, or structurally rushed fights before the range advantage pays off.
HumansA7/109/10Recover from uneven drafts, messy rooms, and mid-run mistakes without immediately collapsing.Lack a clear spike moment; they auto-win less often than S-tier factions when both sides play cleanly.
OrcsA8/105/10Raw board weight and scaling pressure make them terrifying once the snowball starts rolling.The awkward stage before pressure matures is fragile; precise recovery and repositioning are not their strength.
DwarvesA7.5/107/10Readable fronts and stable setups let the opponent walk into prepared problems instead of chasing the whole board.Maps that demand quick rotations, reactive pivots, or recovery from split pressure expose their rigidity.

Key Matchup Notes

MatchupWho Wins & Why
Vikings vs HumansVikings win if they convert early tempo into a real advantage by turn 8. Humans win if they absorb the first push and stabilize into the mid-game.
Elves vs OrcsElves win by keeping distance and punishing Orcs before the snowball matures. Orcs win if they force close-range trades early and deny spacing.
Dwarves vs VikingsDwarves win by forcing Vikings into prepared lanes where momentum bleeds away. Vikings win if they find a gap before the defensive structure sets.
Humans vs ElvesHumans win through recovery and forgiving mistakes that would end an Elf run. Elves win if they execute cleanly and never let the fight get messy.

Pick by Experience Level

Your LevelRecommended FactionReasoning
First 10 runsHumansThey teach the game honestly and punish you less for learning through imperfect but readable lines.
Comfortable with rhythmDwarvesStructure and patience become strengths once you can read when to hold ground instead of chasing.
Aggressive, momentum-drivenVikingsThe highest win rate in skilled hands when you can convert early initiative into lasting pressure.
Expert, exact executionElvesThe cleanest wins in the game when spacing and sequencing are flawless — and the fastest losses when they are not.
Trusts board fighting over finesseOrcsWins messy strength fights and scales hard once the awkward early stage is survived.

FAQ

What is the best faction in Tabletop Tavern?

There is no universal best faction. Vikings and Elves share the highest power ceiling, but they demand expert execution. Humans win more often for average players because they recover from mistakes that would end a Viking or Elf run. The 'best' faction is the one whose strengths still work when your run is imperfect.

Which faction is best for new players?

Humans. They let you learn route timing, room discipline, and combat fundamentals without demanding one narrow tempo to stay alive. Their forgiveness means you see more of the campaign and learn faster than you would restarting runs with a less forgiving faction.

Why are Vikings and Elves S-tier while Orcs are only A-tier?

Vikings and Elves have higher late-game ceilings and cleaner win conditions — momentum conversion and distance control respectively. Orcs match them in raw power but lack the same precision tools, making their wins more dependent on the opponent failing to answer the snowball rather than on the Orc player forcing an unavoidable advantage.

How much does room shape change faction value?

More than most tier lists admit. Wide, messy rooms with awkward lane access hurt Elves and Dwarves far more than Humans. Tight, readable corridors favor Dwarves and Elves while punishing Orcs that need space to build board weight. The faction ranking assumes a neutral room; your actual tavern layout should shift the pick.

Should I copy the S-tier factions if I want to win?

Only if your habits already match what those factions reward. Copying Vikings and then piloting them like Humans is a common mistake — the faction wants early pressure, and a passive Viking run is weaker than a passive Human run. Pick the faction that turns your normal habits into strengths, not the one with the highest theoretical ceiling.

Related Guides

Last updated: July 26, 2026. Rankings reflect the v1.7.15 meta and community consensus.