FACTIONS5
PATCH1.0.2
UNITS28
LAST UPDATE2026-06-25
❤️ Support Us

Tabletop Tavern Faction Guide

Complete overview of all five factions available in Tabletop Tavern. Each faction has a distinct playstyle, unit roster, and strategic identity — choose the one that matches your preferred approach to battle.

Vikings

Elite Infantry

Aggressive frontline pressure with Berserkers and naval mobility. High early-game dominance.

Key Units: Berserkers, Longships, Shieldmaidens, Runecasters

Orcs

Heavy Bruiser

Raw stat dominance with trolls, giants, and siege weapons. Slow start, unstoppable late-game.

Key Units: Trolls, Giants, Catapults, Ironhides, Shamans, War Drummers

Elves

Agile Ranged

Precision ranged combat with critical strikes and kiting. Fragile but devastating at range.

Key Units: Elven Archers, Windriders, Druids, Sentinels

Humans

Balanced Flex

No weaknesses, no extremes. Flexible roster adapts to any situation. Best learning faction.

Key Units: Knights, Pikemen, Archers — balanced generalist roster

Dwarves

Defensive Line

Resilient defensive specialists with artillery. Best at holding positions and wearing enemies down.

Key Units: Ironbreakers, Artillery, Defensive formations

FAQ

Which faction is best for beginners?

Humans are the best starting faction — their balanced roster means you can recover from mistakes and adapt to any campaign situation without being hard-countered.

Can I switch factions mid-campaign?

Faction choice is made at the start of a campaign run. You cannot switch mid-run, but each new campaign offers the opportunity to try a different faction.

Faction descriptions based on Steam store information. Unofficial fan site.