// ROUTING_INDEX
Strategy Guides
The goal of this page is not to look complete. The goal is to send you to the next useful system page before curiosity browsing turns into wasted time and fake progress.
The deck keeps failing before the tavern matters
Read these when hands clog, bridges disappear, or your payoffs only work in dream scenarios.
The cards look fine but turns still feel weak
Use these when the issue is evaluation, curve honesty, or choosing hype cards over recovery cards.
The tavern scales into chaos instead of value
Read these when service flow breaks, guests bunch in bad lanes, or premium demand never pays back.
The run is drifting because the route is wrong
Use these when good starts still become greedy losses, event choices backfire, or faction identity keeps changing mid-run.
Suggested Reading Order by Situation
| Situation | Read Order | Why |
|---|---|---|
| You are brand new and do not know where to start | Beginner's Guide → Combat → Factions → Campaign | This sequence stabilizes openings first, then helps you understand why later route and identity decisions matter. |
| The deck is the problem, not the room | Deck Building → Cards → Deck Tier List → Combo Guide | Start with curve and role clarity before reading shell ceilings or high-variance engines. |
| The room is the problem, not the deck | Tavern Layout → Tavern Management → Customer Types → Menu Strategy | Fix congestion and service path before trying to optimize premium demand or margin. |
| You are winning fights but losing the run | Campaign → Event Guide → Builds → FAQ | That usually means greed, route cost, or identity drift rather than isolated combat weakness. |
Read by bottleneck, not by title hype
This page is not a fake read-everything hub. A deck problem is not solved by another tavern article, and a tavern flow problem is not solved by one more ranking page.
A guide index should remove wasted reading time
Good navigation is part of quality. If the page sends you into four unrelated tabs before naming the real bottleneck, the index failed.
One wrong first guide can create fake progress
Users often feel like they learned something after reading a broad guide, but the run still fails for the same reason because the page never matched the actual pressure point.
FAQ
Where should a new player start?
Start with the first repeated failure you can describe cleanly. If early fights are costly, begin with Beginner's Guide and Combat. If the room itself is collapsing, begin with Tavern Layout and Tavern Management.
How should I use this guide index?
Pick one problem class, read only the 1-3 pages that fit it, then stop and test. Come back only if the symptom turned out to belong to another system.
What is the most common guide-index mistake?
Reading by curiosity instead of by bottleneck. That usually produces more browser tabs without producing a cleaner run.
Last updated: July 12, 2026