Tabletop Tavern Items Guide
Key items and equipment for all five factions. Combine faction-specific relics with universal gear to create powerful synergies for your campaign runs.
Key Items by Faction
| Item | Rarity | Type | Faction | Effect |
|---|---|---|---|---|
| Berserker's Mead Horn | Legendary | Consumable | Vikings | All Berserkers gain +20% attack damage for 10 seconds |
| Frost Rune Amulet | Epic | Accessory | Vikings | Runecaster spells apply 30% slow for 3 seconds |
| Stormforged Greaves | Rare | Boots | Vikings | +15% movement speed for all melee units |
| Siege Commander's Banner | Legendary | Relic | Orcs | Catapults deal +35% damage to structures and +2 range |
| Ironhide Pauldrons | Epic | Armor | Orcs | Ironhides reflect 10% of blocked damage |
| War Drum of the Ancients | Epic | Relic | Orcs | War Drummer aura radius +50% |
| Shaman's Spirit Staff | Epic | Weapon | Orcs | Healing totems grant +15% damage reduction |
| Eagle Eye Scope | Legendary | Accessory | Elves | +25% critical strike chance for ranged units |
| Windrider Cloak | Epic | Armor | Elves | Windriders gain invisibility for 4s after leaving combat |
| Druid's Grove Seed | Rare | Consumable | Elves | Druid abilities have 30% reduced cooldown |
FAQ
How do items work in Tabletop Tavern?
Items are acquired through Shop nodes between campaign battles. They provide passive bonuses or active abilities. Legendary items are build-defining and should be prioritized when available.
Can I transfer items between runs?
Items are campaign-specific and do not carry over between runs. The roguelike nature means each run has unique item opportunities. Focus on building around what you find in the current run.
Item details based on community gameplay reports. Actual in-game stats may vary. Unofficial fan site.